News
We’re pleased to announce that after a thorough tender process, Bild has been awarded the contract to implement The CAMERA virtual production stage at the University of Bath Campus, in the new Studio at the Edge building. Bild, pioneers in building next generation visual experiences. The Virtual Production stage is...
The Centre for the Analysis of Motion, Entertainment Research and Applications (CAMERA) has a world-class, production standard motion-capture studio, including a range of full body and facial motion capture systems capture systems, multi-camera 4K arrays and photogrammetry facilities. We are seeking a highly skilled individual to assist with motion capture...
CAMERA Co-Investigator, Neill Campbell joined an expert panel at Science Swindon’s Festival of Tomorrow to discuss 5G and the future of connectivity. Remember life before Netflix, WhatsApp and Instagram? Over the last decade, advances in connectivity have revolutionised the way we communicate, work and socialise in ways we might never...
Researchers at the University of Bath investigating how virtual reality (VR) can help improve balance believe this technology could be a valuable tool in the prevention of falls. As people grow older, losing balance and falling becomes more common, which increases the risk of injury and affects the person’s independence....
We are excited to be able to advertise four PhD opportunities. The successful students will be part CAMERA, which performs world-leading multi-disciplinary research in Intelligent Visual and Interactive Technology. Closing date : Sunday, March 28, 2021 Department of Computer Science Training and Rehabilitation in VRVR holds great promise for improving the...
Centre for Digital Entertainment research engineer, Isabel Fitton, has been working with the CAMERA team as part of her research into virtual reality learning environments and methods of optimizing learning outcomes in VR. Two dancers visited the CAMERA studio to motion capture Hip-Hop dance moves which will be used in...
In her talk, Anca Salagean discusses the research exploring the endless possibilities of ‘becoming another’ and ‘becoming one’s digital self’ in VR, whilst also underlining some effects of this phenomenon and ethical considerations of this. Anca Salagean is a PhD student; her main research interests are at the intersection between...
You can now read Daniela De Angeli et al’s new paper “Unsettling Play: Perceptions of Agonistic Games“, published in the ACM Journal on Computing and Cultural Heritage, which was nominated by three reviewers for the Best Paper Award. Abstract In this paper, we propose Agonistic Games (AGs) as a serious...
CAMERA are offering a personalised 12-hour, fully funded programme of support to SMEs based in the South West region. Are you an SME working in the South West’s Creative Sector? Would you like to know more about Motion Capture technology and what it could do for your business? Starting March 2021,...
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