News
Attend this Seminar held by Assisted Living Action Network (ALAN), West of England AHSN and Medilink South West Registration: https://www.eventbrite.co.uk/e/alan-seminar-motion-capture-and-mobile-sensing-tickets-128249470619 Date: Wednesday 25 November 2020 Speakers The Bristol Centre for Enablement: Update David Rowlands, BCE Director The Bristol Centre for Enablement (BCE) provides a sub-regional specialist rehabilitation service for the area, delivering: Wheelchairs and...
The University’s Centre for the Analysis of Motion, Entertainment Research and Applications has received funding to continue its work until 2026. The University of Bath is thrilled to announce that CAMERA, the Centre for the Analysis of Motion, Entertainment Research and Applications, has been awarded over £10m to fund its research...
We’re hiring a Creative Studio Producer to lead the overall management of our new Innovation Motion Capture Studio at the Bottle Yard Studios, Bristol. Job title: Creative Studio Producer (fixed-term post) Department: Computer Science Salary: Starting from £33,797, rising to £40,322 Grade: Grade 7 Placed on: Monday 05 October 2020...
We are thrilled to announce that CAMERA’s new Innovation Motion Capture Studio will be based at The Bottle Yard Studios; the largest dedicated film and TV studio in the West of England. Joining a thriving hub of creative on-site tenants, CAMERA will occupy Tank House 3, a huge 660 sq.mt....
Benjamin Attal, Selena Ling, Aaron Gokaslan, Christian Richardt, and James Tompkin’s paper ‘MatryODShka: Real-time 6DoF VideoView Synthesis using Multi-Sphere Images’ was presented at last month’s European Conference on Computer Vision (ECCV) 2020. Abstract We introduce a method to convert stereo 360° (omnidirectional stereo) imagery into a layered, multi-sphere image representation...
Congratulations to Dr Daniela De Angeli whose short paper “A Review of Games Research Methodologies” has been accepted to the Foundations of Digital Games (FDG) Conference which takes place next week. Abstract: The field of game research is still very young. As such, unlike many research fields, it lacks an...
On Tuesday 11 August CAMERA were thrilled to welcome Dr Rachel McDonnell to discuss her latest research on interactions with virtual humans. You can watch Rachel’s presentation here or on our YouTube Channel! Abstract Computer generated virtual humans play an important role in many 3D graphical applications, and are often...
Computer animation uses 3D computer techniques to generate moving characters for movies and video games. However, the same technologies are used in the field of rehabilitation to help people affected by different disabilities. There are more than 45,000 people in England alone who rely on prosthetic limbs, with more than...
One cold December evening we were on a pig farm with an array of cameras, a very large, very disgruntled pig, a bag of polystyrene balls and a glue gun. A piece of research, for a film project, had led us here. The film never materialised, but the pig did...
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