Facilities

Studios, equipment and expertise

CAMERA have a range of facilities that can support both research and commercial work, from state of the art studios to expert technicians and equipment for hire. These include high-end motion capture, 3D scanning and gait analysis – with future developments to include volumetric capture and virtual production.

Our 2 Motion capture studios are equipped with state of the art kit to support our academic research, commercial work and our free ESIF funded Business assistance programme.

The CAMERA studios can be hired on a day rate, including our expert technical team to assist you with your project. CAMERA’s motion capture and full performance capture services utilise the very latest, cutting edge technology. Our systems can record multiple performers – face, fingers, full body and final audio. Using face markers or markerless and head mounted cameras we record all of the expressions and nuances of the face for full performance capture.

Get in touch to see what support we can offer your business!

CAMERA Motion Capture Studio

Based on the University of Bath campus at Claverton Down, the CAMERA Motion Capture studio has been supporting academic research and commercial partners for 6 years.

Equipment:

Vicon Optical Motion Capture – 20 cameras
1 x Faceware IV facial motion capture system
1 x Standard Deviation/iPhone facial capture head mount
2 x Vicon Cara facial motion capture headsets
Xsens – Inertial motion capture suit
2 x Perception Neuron motion capture suit
Condense Reality live volumetric video system
10 x Sony PXW FS7 4K video cameras
84 x Canon DSLR photogrammetry installation
2 x Hololens 1
1 x Hololens 2
1 x HTC Vive Pro Eyes VR headset
5 x Occulus Quest VR headsets
1 x Oculus Rift S
Autodesk Maya animation software
Agisoft Metashape photogrammetry software
Pixologic ZBrush 3D sculpting software
Adobe Creative Suit
Wrap scan editing software
CAMERA

Innovation Studio

CAMERA’s brand new second studio, based at The Bottle Yard Studios in Bristol, offers state-of-the-art digital innovation facilities, including a high-end motion capture array and Qualisys and Kistler force plates .  The 20m x 30m x 20m site houses a motion capture studio with a 12m x 12m x 6m capture volume.

Equipment:

Qualisys optical motion capture system – 50 cameras
8 x Kistler force plates  with more to come after our winter refurbishment
1 x Faceware IV facial motion capture system
1 x Standard Deviation/iPhone facial capture head mount
2 x Vicon Cara facial motion capture headsets
Xsens – Inertial motion capture suit
2 x Perception Neuron motion capture suit
10 x Sony PXW FS7 4K video cameras
2 x Hololens 1
1 x Hololens 2
1 x HTC Vive Pro Eyes VR headset
5 x Occulus Quest VR headsets
1 x Oculus Rift S
Autodesk Maya animation software
Agisoft Metashape photogrammetry software
Pixologic ZBrush 3D sculpting software
Adobe Creative Suit (software packages – Photoshop etc)
Wrap scan editing software
CAMERA

Technical expertise

CAMERA are proud to have a team of exceptional technicians with a wealth of knowledge and experience in supporting researchers and the commercial sector in motion capture.

Martin Parsons

CAMERA Facilities
Head of Studio

Background: VFX

Martin is an Emmy award winning former VFX artist with 30 years’ experience in the film and TV industry.

He even boasts his own wand drawer at Harry Potter World!

Eva Martino

CAMERA Facilities
Creative Studio Producer

Background: Performance and Visual Art

Eva is a performance and visual art producer, creative thinker and cultural programmer.

She has 15 years experience working both internationally and in the UK engaging in a varied range of projects from visual and performance art and music, to technology and socially engaged practice.

Harry Davies

CAMERA Facilities
Studio Engineer

Background: Strength and Conditioning Coach & Sport and Exercise Biomechanics

Areas of Experience:

  • Sports Biomechanics and Physiology
  • Paediatric Coaching and Strength training
  • Competitive Olympic Weightlifting
  • Weightlifting Biomechanics, specifically Joint Reaction force calculations through inverse dynamics
  • Force plates and 3D motion capture

 

Ellie Crellin

CAMERA Facilities
Studio Engineer

Background: Computer Science

Areas of Experience:

  • Experience in motion capture using both optical and inertial systems
  • Post-processing bipedal and quadrupedal motion data
  • Creation of personalised, virtual avatars using photogrammetry
  • Scripting for motion capture and avatar pipelines

Jake Willott

CAMERA Facilities
Studio Engineer

Background: Computer Science

Areas of Experience:

  • Physiological testing for exercise and health
  • Optical and Inertial-based motion capture
  • Wearable healthcare sensors
  • Sports and clinical Biomechanics

 

Michelle Wu

CAMERA Facilities
Studio Engineer

Background: Computer Graphics

Areas of Experience:

  • Optical motion capture systems
  • Post-processing of human motion capture data
  • Deep Learning for Character Animation
  • Python and C++ Programming
  • Use of Maya, Unity, Photoshop and other software for computer graphics applications

 

Jon Hind

CAMERA Facilities
Studio Technician

Background: VFX, Games Development

Areas of Experience:

  • Games Development in Unreal
  • VR content Creation
  • Adobe Suite Editing and Compositing
  • Environment and 3D modelling in Blender, Maya and 3DSmax
  • Live streamed Multicamera productions and general media
  • Nuke Compositing
  • 2D and 3D Animation