CAMERA

Centre for the Analysis of Motion, Entertainment Research and Applications

CAMERA

About the Centre

At CAMERA we specialise in the research, capture and portrayal of motion, bringing together work that can be applied across disciplines. Using cutting edge technology, we explore and push the boundaries of what is known and what is possible for the benefit of the creative industries, health, rehabilitation, biomechanics, sports performance, psychology and much more.

Our state-of-the-art studio includes a virtual production stage, a motion capture volume, photogrammetry body and face rig as well as virtual reality and 3D scanning equipment.

We are the science behind the art and the art within the science. We are CAMERA.

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CAMERA began life as a research centre, receiving 10 years of UKRI EPSRC funding to explore XR and virtual productions.

Using our deep knowledge of computer vision, graphics, human computer interaction and Artificial Intelligence, across disciplines from health and sports to the creative arts and psychology, we have developed an unrivalled suite of facilities and expertise in the area.

We have worked with partners such as Aardman, DNEG, the NHS, and elite sports teams, generating real world impact by translating our research and technology into applications across creative industries, sport, and healthcare.

As a Core Research Facility at the University of Bath we are uniquely placed to offer access to our technical expertise alongside our virtual production and motion capture studios and scanning lab facilities.

CAMERA has a series of ongoing research projects, both independently and in collaboration with external partners, and we are always interested in new research enquiries or proposals from academia or industry.

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CAMERA
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Research

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Motion Capture

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Virtual Productions & LED Volume

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3D Scanning

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Avatar Creation & the Digital Human

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Workshops and Training

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