Our team brings together expertise in research, technology, industry engagement and project delivery. Whether you have an initial idea, an established research project or are looking for the right technology or expertise, talk to us about how we can help.

We can support you with:

  • Developing research ideas – Identify opportunities for collaboration and co-creation
  • Research management – Project development, planning and costing
  • Research delivery: Turn ideas and collaborations into successful projects
  • Technology and technical expertise: Advice on how different technologies could support or enhance your work
  • Finding the right people and expertise: Within CAMERA and our wider research community

Not sure where to start? Talk to us about your idea and we can help you work out the next steps.

Rebekah Hole

Rebekah Hole

CAMERA Centre Manager

Rebekah works in close collaboration with the Centre Management Team in the running and strategic development of CAMERA. Taking overall responsibility for the operational delivery of the research programme, providing coordination and management of the resource allocation of the Centre.

Jonah Ling

Jonah Ling

Studio Engineer

Background: XR Development, Spatial Design, Architecture

Areas of Experience:

  • VR/AR development for spatial computing applications
  • Volumetric capture integration in immersive applications
  • CAD/parametric design/generative design
  • Unreal Engine for XR, VP and cinematics/visualisation
  • Image manipulation, vector graphics and publishing software
Harry Davies

Harry Davies

Studio Engineer

Background: Strength and Conditioning Coach & Sport and Exercise Biomechanics

Areas of Experience:

  • Sports Biomechanics and Physiology
  • Paediatric Coaching and Strength training
  • Competitive Olympic Weightlifting
  • Weightlifting Biomechanics, specifically Joint Reaction force calculations through inverse dynamics
  • Force plates and 3D motion capture
Jake Willott

Jake Willott

Studio Engineer

Background: Biomechanics, Sport and Exercise Sciences

Areas of Experience:

  • Physiological testing for exercise and health
  • Optical and Inertial-based motion capture
  • Wearable healthcare sensors
  • Sports and clinical Biomechanics
George Fletcher

George Fletcher

Studio Engineer

Background: Computer Graphics, Game Development

Areas of Experience:

  • Industry experience with Unity & Unreal Engine
  • Deep Learning & Motion Matching for Character Animation
  • Python, C++ & C# Programming
Graham Oliver

Graham Oliver

Studio Engineer

Background: VFX, creative technologies and virtual production workflows

Areas of Experience:

  • Unreal Engine development and pipeline design for virtual production
  • Real-time playback and stage operation for LED volumes, using display and media server systems
  • Post-Production and Nuke compositing for Film and TV
  • Colour science for traditional filmmaking and virtual production

Have a project idea you would like to discuss?