News
Researchers from Health and Computer Science have worked with the RUH on a smartphone app that helps patients with Axial Spondyloarthritis (AxSpA) track their daily symptoms and behaviour. Rheumatology outpatients at the Royal United Hospitals Bath NHS Foundation Trust have praised a ground breaking virtual rehabilitation programme as ‘excellent’ and...
CAMERA Co-Investigator, Neill Campbell joined an expert panel at Science Swindon’s Festival of Tomorrow to discuss 5G and the future of connectivity. Remember life before Netflix, WhatsApp and Instagram? Over the last decade, advances in connectivity have revolutionised the way we communicate, work and socialise in ways we might never...
Centre Director, Prof Darren Cosker discusses his research and the work at CAMERA in this Departmental Seminar. Abstract The last few years have seen exciting developments in the area of digital humans. This includes impressive real-time character animation driven by motion capture, high-end digital characters in movies, facial re-enactment and...
CAMERA and CREATE lab will be part of a major £46 million regional project on digital media technologies. The South West is on track to become an international trailblazer in screen-based media thanks to £46 million funding, which will launch a creative media powerhouse called MyWorld and supercharge economic growth,...
Computer Scientists at Bath have found a solution to the challenges of creating realistic virtual reality sword fights. Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player’s actions or intentions. Now...
About 450 students each year benefit from Erasmus+ funding when they opt to spend a part of their degree abroad, either to work or to study. It’s perhaps less widely known that Erasmus+ funding is also available for university members of staff who can teach, train or job shadow at...
An award-winning paper from CAMERA Co-I, Dr Christof Lutteroth at the University of Bath shows people perform better in VR exercise games when they compete against a realistic avatar of themselves. If you’ve ever played an immersive game using virtual reality (VR) technology, you’ll be familiar with the concept of...
4pm, Weds 30th January 2019, Weston Studio, The Edge In the past 6 years, machine learning has transformed computer vision. This learning-based approach treats computer vision as a problem of finding a function that approximately maps directly from images to desired output. The success of this approach has been driven by...
Dr Daniela De Angeli is a postdoctoral researcher in human computer interaction, cultural heritage, games and memory studies at the University of Bath. During her doctorate at the Centre for Digital Entertainment (CDE), she explored how authenticity and entertainment can coexist in contemporary museums through game creation and game play....
Join our Centre Newsletter and we will let you know when we publish new research, about upcoming events and latest news.