News
Computer Scientists at Bath have found a solution to the challenges of creating realistic virtual reality sword fights. Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player’s actions or intentions. Now...
Researchers from the University of Bath have developed motion capture technology that enables you to digitise your dog without a motion capture suit and using only one camera. The software could be used for a wide range of purposes, from helping vets diagnose lameness and monitoring recovery of their canine...
Dr Soumya C. Barathi is a Marie Curie FIRE (Fellow with Industrial Research Enhancement) and a CAMERA researcher at the University of Bath. Her research is multi-disciplinary, spanning health, engineering, human-computer interaction (HCI), and psychology. Her research during her doctoral studies at the Centre for Digital Entertainment (CDE), focused on...
Neural State Machine for Character-Scene Interactions 2pm Thur 4th June 2020, remote Taku will cover recent developments in neural network-based character controllers. Using neural networks for character controllers significantly increases the scalability of the system – the controller can be trained with a large amount of motion capture data while...
Watch CAMERA and Centre for Digital Entertainment PhD student Naval Bhandari present his paper Influence of Perspective on Dynamic Tasks in Virtual Reality at IEEE VR 2020. Naval’s presentation starts at 1:32 Watch Session 29: AR – Perception from ieeevr2020_studio_1 on www.twitch.tv Paper : https://researchportal.bath.ac.uk/en/publications/influence-of-perspective-on-dynamic-tasks-in-virtual-reality Abstract: Users are increasingly...
About 450 students each year benefit from Erasmus+ funding when they opt to spend a part of their degree abroad, either to work or to study. It’s perhaps less widely known that Erasmus+ funding is also available for university members of staff who can teach, train or job shadow at...
An award-winning paper from CAMERA Co-I, Dr Christof Lutteroth at the University of Bath shows people perform better in VR exercise games when they compete against a realistic avatar of themselves. If you’ve ever played an immersive game using virtual reality (VR) technology, you’ll be familiar with the concept of...
4pm, Weds 30th January 2019, Weston Studio, The Edge In the past 6 years, machine learning has transformed computer vision. This learning-based approach treats computer vision as a problem of finding a function that approximately maps directly from images to desired output. The success of this approach has been driven by...
Dr Daniela De Angeli is a postdoctoral researcher in human computer interaction, cultural heritage, games and memory studies at the University of Bath. During her doctorate at the Centre for Digital Entertainment (CDE), she explored how authenticity and entertainment can coexist in contemporary museums through game creation and game play....
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