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CAMERA CAMERA awarded £10 million for interactive and visual computing research

CAMERA awarded £10 million for interactive and visual computing research

  • clock Wednesday 28th of October 2020
  • Professor Darren Cosker Professor Darren Cosker

The University’s Centre for the Analysis of Motion, Entertainment Research and Applications has received funding to continue its work until 2026. The University of Bath is thrilled to announce that CAMERA, the Centre for the Analysis of Motion, Entertainment Research and Applications, has been awarded over £10m to fund its research...

CAMERA Creative Studio Producer

Creative Studio Producer

  • clock Monday 5th of October 2020

We’re hiring a Creative Studio Producer to lead the overall management of our new Innovation Motion Capture Studio at the Bottle Yard Studios, Bristol. Job title: Creative Studio Producer (fixed-term post) Department: Computer Science Salary: Starting from £33,797, rising to £40,322 Grade: Grade 7 Placed on: Monday 05 October 2020...

CAMERA CAMERA to base new Innovation Motion Capture Studio at Bristol’s Bottle Yard Studios

CAMERA to base new Innovation Motion Capture Studio at Bristol’s Bottle Yard Studios

  • clock Thursday 24th of September 2020
  • The Bottle Yard Studios The Bottle Yard Studios

We are thrilled to announce that CAMERA’s new Innovation Motion Capture Studio will be based at The Bottle Yard Studios; the largest dedicated film and TV studio in the West of England. Joining a thriving hub of creative on-site tenants, CAMERA will occupy Tank House 3, a huge 660 sq.mt....

CAMERA How can we convert stereo 360 video to 6DoF for more comfortable VR?

How can we convert stereo 360 video to 6DoF for more comfortable VR?

  • clock Wednesday 16th of September 2020
  • Dr Christian Richardt Dr Christian Richardt

Benjamin Attal, Selena Ling, Aaron Gokaslan, Christian Richardt, and James Tompkin’s paper ‘MatryODShka: Real-time 6DoF VideoView Synthesis using Multi-Sphere Images’ was presented at last month’s European Conference on Computer Vision (ECCV) 2020. Abstract We introduce a method to convert stereo 360° (omnidirectional stereo) imagery into a layered, multi-sphere image representation...

CAMERA Minerva Lecture: How Computer Animation can be Life Changing for Disabled People

Minerva Lecture: How Computer Animation can be Life Changing for Disabled People

  • clock Tuesday 8th of September 2020
  • Dr Elena Seminati Dr Elena Seminati

Computer animation uses 3D computer techniques to generate moving characters for movies and video games. However, the same technologies are used in the field of rehabilitation to help people affected by different disabilities. There are more than 45,000 people in England alone who rely on prosthetic limbs, with more than...

CAMERA Markerless motion capture technology could help skeleton athletes’ training

Markerless motion capture technology could help skeleton athletes’ training

  • clock Monday 27th of July 2020

Researchers from CAMERA have developed the first non-invasive way of measuring athletes’ push start performance. Researchers at the University of Bath have been working with GB skeleton athletes to develop a new type of motion capture technology that can accurately track the performance of the athlete during push start phase...

CAMERA Paper presented at ICML

Paper presented at ICML

  • clock Monday 20th of July 2020

On 16 July, Erik Bodin presented ‘Modulating Surrogates for Bayesian Optimization’ at the International Conference on Machine Learning (ICML); the premier gathering of professionals dedicated to the advancement of the branch of artificial intelligence known as machine learning. Abstract Bayesian optimization methods are designed to find globally optimal settings of...

CAMERA Getting real with immersive sword fights

Getting real with immersive sword fights

  • clock Wednesday 24th of June 2020

Computer Scientists at Bath have found a solution to the challenges of creating realistic virtual reality sword fights. Sword fights are often the weak link in virtual reality (VR) fighting games, with digital avatars engaging in battle using imprecise, pre-recorded movements that barely reflect the player’s actions or intentions. Now...

CAMERA Digitise your dog into a computer game

Digitise your dog into a computer game

  • clock Wednesday 17th of June 2020

Researchers from the University of Bath have developed motion capture technology that enables you to digitise your dog without a motion capture suit and using only one camera. The software could be used for a wide range of purposes, from helping vets diagnose lameness and monitoring recovery of their canine...

CAMERA Spotlight on Dr Soumya C. Barathi

Spotlight on Dr Soumya C. Barathi

  • clock Tuesday 9th of June 2020

Dr Soumya C. Barathi is a Marie Curie FIRE (Fellow with Industrial Research Enhancement) and a CAMERA researcher at the University of Bath. Her research is multi-disciplinary, spanning health, engineering, human-computer interaction (HCI), and psychology. Her research during her doctoral studies at the Centre for Digital Entertainment (CDE), focused on...


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