In her talk, Anca Salagean discusses the research exploring the endless possibilities of ‘becoming another’ and ‘becoming one’s digital self’ in VR, whilst also underlining some effects of this phenomenon and ethical considerations of this. Anca Salagean is a PhD student; her main research interests are at the intersection between...
You can now read Daniela De Angeli et al’s new paper “Unsettling Play: Perceptions of Agonistic Games“, published in the ACM Journal on Computing and Cultural Heritage, which was nominated by three reviewers for the Best Paper Award. Abstract In this paper, we propose Agonistic Games (AGs) as a serious...
CAMERA are offering a personalised 12-hour, fully funded programme of support to SMEs based in the South West region. Are you an SME working in the South West’s Creative Sector? Would you like to know more about Motion Capture technology and what it could do for your business? Starting March 2021,...
Scientists at the University of Bath have developed a quick and easy approach for capturing 360° VR photography without using expensive specialist cameras.The system uses a commercially available 360° camera on a rotating selfie stick to capture video footage and create an immersive VR experience. Virtual reality headsets are becoming...
We are sad to announce that Maggie, our research assistant, has passed away at the grand old age of seventeen. Maggie worked with researchers at CAMERA to capture RGBD images which have been used to track the motion of dogs using a single camera.
The UKRI CDT in Accountable, Responsible and Transparent AI (ART-AI) is opening a call for new partners and collaborations. ART-AI exists to educate interdisciplinary professional experts to make the best, and safest, use of artificial intelligence (AI) and to explore the opportunities, challenges and constraints presented by the diverse range...
Centre for Digital Entertainment EngD student Catherine Taylor presented her research with Marshmallow Laser Feast at Beyond Conference.
Centre Director, Prof Darren Cosker discusses his research and the work at CAMERA in this Departmental Seminar. Abstract The last few years have seen exciting developments in the area of digital humans. This includes impressive real-time character animation driven by motion capture, high-end digital characters in movies, facial re-enactment and...
Anca Salagean, PhD in Psychology, is looking for participants to take part in the first study in a series of experiments investigating embodiment in virtual reality. Anca is particularly interested in recruiting participants who will be in Bath for future studies throughout 2021 and the beginning of 2022. What will...
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