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CAMERA CAMERA 2.0 Launch event

CAMERA 2.0 Launch event

  • clock Thursday 13th of May 2021
  • CAMERA 2.0 CAMERA 2.0

On Friday 30th April we were thrilled to welcome academics, students, partners and guests from across our network to our CAMERA 2.0 Launch event. If you missed the event you can watch the recording to hear Centre Directors, theme leads and industry partners outline the huge achievements of CAMERA to...

CAMERA 5G and the future of connectivity

5G and the future of connectivity

  • clock Thursday 29th of April 2021

CAMERA Co-Investigator, Neill Campbell joined an expert panel at Science Swindon’s Festival of Tomorrow to discuss 5G and the future of connectivity. Remember life before Netflix, WhatsApp and Instagram? Over the last decade, advances in connectivity have revolutionised the way we communicate, work and socialise in ways we might never...

CAMERA Virtual Reality could help improve balance in older people

Virtual Reality could help improve balance in older people

  • clock Thursday 29th of April 2021
  • Dr Pooya Soltani Dr Pooya Soltani

Researchers at the University of Bath investigating how virtual reality (VR) can help improve balance believe this technology could be a valuable tool in the prevention of falls. As people grow older, losing balance and falling becomes more common, which increases the risk of injury and affects the person’s independence....

CAMERA CAMERA PhD Opportunities

CAMERA PhD Opportunities

  • clock Friday 26th of February 2021
  • CAMERA CAMERA

We are excited to be able to advertise four PhD opportunities. The successful students will be part CAMERA, which performs world-leading multi-disciplinary research in Intelligent Visual and Interactive Technology. Closing date : Sunday, March 28, 2021 Department of Computer Science Training and Rehabilitation in VRVR holds great promise for improving the...

CAMERA Investigating Skills Training in Virtual Environments

Investigating Skills Training in Virtual Environments

  • clock Tuesday 23rd of February 2021
  • Isabel Fitton Isabel Fitton

Centre for Digital Entertainment research engineer, Isabel Fitton, has been working with the CAMERA team as part of her research into virtual reality learning environments and methods of optimizing learning outcomes in VR. Two dancers visited the CAMERA studio to motion capture Hip-Hop dance moves which will be used in...

CAMERA How you can be anyone in VR – TEDx Talk

How you can be anyone in VR – TEDx Talk

  • clock Tuesday 2nd of February 2021
  • Anca Salagean Anca Salagean

In her talk, Anca Salagean discusses the research exploring the endless possibilities of ‘becoming another’ and ‘becoming one’s digital self’ in VR, whilst also underlining some effects of this phenomenon and ethical considerations of this. Anca Salagean is a PhD student; her main research interests are at the intersection between...

CAMERA Unsettling Play: Perceptions of Agonistic Games

Unsettling Play: Perceptions of Agonistic Games

  • clock Thursday 28th of January 2021
  • Dr Daniela De Angeli Dr Daniela De Angeli

You can now read Daniela De Angeli et al’s new paper “Unsettling Play: Perceptions of Agonistic Games“, published in the ACM Journal on Computing and Cultural Heritage, which was nominated by three reviewers for the Best Paper Award. Abstract In this paper, we propose Agonistic Games (AGs) as a serious...

CAMERA Access CAMERA’s Motion Capture Innovation Studio

Access CAMERA’s Motion Capture Innovation Studio

  • clock Thursday 14th of January 2021

CAMERA are offering a personalised 12-hour, fully funded programme of support to SMEs based in the South West region. Are you an SME working in the South West’s Creative Sector? Would you like to know more about Motion Capture technology and what it could do for your business? Starting March 2021,...

CAMERA Create a realistic VR experience using a normal 360-degree camera

Create a realistic VR experience using a normal 360-degree camera

  • clock Tuesday 15th of December 2020
  • Dr Christian Richardt Dr Christian Richardt

Scientists at the University of Bath have developed a quick and easy approach for capturing 360° VR photography without using expensive specialist cameras.The system uses a commercially available 360° camera on a rotating selfie stick to capture video footage and create an immersive VR experience. Virtual reality headsets are becoming...

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Maggie, in memoriam

  • clock Monday 14th of December 2020

We are sad to announce that Maggie, our research assistant, has passed away at the grand old age of seventeen. Maggie worked with researchers at CAMERA to capture RGBD images which have been used to track the motion of dogs using a single camera.


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