News
CAMERA are extremely proud to support a wide range of research projects at the University of Bath. This year at CHI that research was most definitely on show! First up was CAMERA Associate Chris Clarke with his talk “FakeForward: Using Deepfake Technology for Feedforward Learning” demonstrating how deepfakes can be...
Photo Credit: EMIL Immersive technologies – such as virtual and augmented reality – have enormous potential to make digital experiences more vivid and relatable. To accelerate progress in this field, four top European universities have banded together to form a high-tech media lab that will work with, and support, organisations...
CAMERA are offering a funded PhD project in the Department for Computer Science at University of Bath. Supervised by CAMERA Co-Investigator Dr Christof Lutteroth, this PhD in ‘Virtual Reality for Racket Sport Training’ will include Home tuition fees, a stipend (£15,609 per annum, 2021/22 rate) and research/training expenses (£1,000 per...
CAMERA are thrilled to be welcoming 4 new PhD researchers to our team this autumn. Caitlin Naylor is joining us to work with Co-Investigator Christof Lutteroth, and CAMERA Co-Director Eamonn O’Neill in the Department of Computer Science and Dr Janet Bultitude from the Department of Psychology. We asked Caitlin to...
Centre for Digital Entertainment EngD student Thomas Williams is researching how Augmented Reality can revolutionise the way older adults, especially those with dementia and memory problems, can be supported at home through a series of visual prompts. Designing software that makes sense to an older adults who are at danger...
Centre for Digital Entertainment research engineer, Isabel Fitton, has been working with the CAMERA team as part of her research into virtual reality learning environments and methods of optimizing learning outcomes in VR. Two dancers visited the CAMERA studio to motion capture Hip-Hop dance moves which will be used in...
An award-winning paper from CAMERA Co-I, Dr Christof Lutteroth at the University of Bath shows people perform better in VR exercise games when they compete against a realistic avatar of themselves. If you’ve ever played an immersive game using virtual reality (VR) technology, you’ll be familiar with the concept of...
Congratulations to Dr Christof Lutteroth who not only has four full papers accepted to CHI 2019, but has won a Best Paper award at this premier international conference of Human-Computer Interaction. The winning paper is shared below: ReType: Quick Text Editing with Keyboard and Gaze Abstract- When a user needs...
Dr Christof Lutteroth will be presenting “VR Exergaming for Effective and Enjoyable Exercise” on Weds 16th May at Bristol VR Lab’s Medtech themed Seminar. VR exergames combine physical exercise with gameplay in a virtual reality (VR) environment. In this talk Christof will outline some of the practical conclusions he and...
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