As a Research Software Engineer for CAMERA you will support internationally leading interdisciplinary research across the centre. Activities include assisting in the production of high-quality research software and leading the development and refinement of research outputs from early prototypes to deployable applications. You will work with academic and other staff...
What can a virtual reality (VR) setup reveal about sports performance? This question may arise for coaches willing to use sports simulators, as complementary tools, for performance tracking. They might be lost in choosing the right sensor and analysis methods or have doubts whether they can detect the aspects of...
CAMERA’s research into the capability of technology and applications in Motion Capture, Digital Scanning, Avatar animation, VFX and the production of Virtual and Immersive Experiences requires a growing pool of Creative Industry Sector companies to experiment and trial ideas with. As Creative Industries Partnership Manager you will cultivate relations with...
A fully-funded MRC PhD studentship is available to work with CAMERA’s Dr Karin Petrini (lead), Prof Catherine Hamilton-Giachritsis (University of Bath), Dr Daniel Finnegan (University of Cardiff) and Prof Debbie Wilson (University of Bristol). The Project ‘Being in a child’s shoes: Assessing changes in parents’ empathy and perspective-taking by using...
CAMERA, based at University of Bath and the Bottle Yard studios is one of 6 EPSRC Digital Economy Next Stage centres. South West England is home to some of the UK’s most successful creative companies and building on a decade of EPSRC support, CAMERA applies unique expertise and ground-breaking research...
CAMERA studio technician and researcher Pooya Soltani will appearing at the Bath Digital Festival on 19th October 2021. His talk and demo ‘Virtual Reality Gaming for Physical Activity and Sports Training’ will cover topics such as the importance of physical activity, generation couch potato, active video games, sports teaching and...
Active video games have similar positive health effects on the body as traditional exercises, such as jogging on a treadmill, according to a new study. The researchers say these games could be used by type 1 diabetics as a more enjoyable way to stay active and manage their condition. Whilst...
CAMERA are seeking a highly skilled individual to join our growing technical team! Taking a lead as a Real Time Technical Artist, you will assist with motion capture activity at the CAMERA Innovation Studios. You will be expected to provide technological expertise in the following areas: Assembly of environments from various...
CAMERA researcher Yiguo Qiao has had her paper ‘Fast, High-Quality Hierarchical Depth-Map Super-Resolution’ accepted at the prestigious ACM International Conference of Multimedia 2021. Yiguo’s research interests cover the fields of image processing, computer vision, medical data analysis and motion capture, focusing specifically on 3D stereoscopic vision. Working with Prof Darren...
For the past 2 years CAMERA’s Neill Campbell has been working on the SmartROTO project with pioneering software producer Foundry and leading global visual effects company DNEG. The project combining research from industry and academia was set up to use artist assisted machine learning to speed up the traditionally time-consuming rotoscoping process. As...
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