VR cricket game uses motion capture technology for full immersive experience

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CAMERA VR cricket game uses motion capture technology for full immersive experience

With the cricket season in full swing, now cricket fans can try out their batting skills in the comfort of their own homes in a virtual reality game, developed by Stickee in collaboration with researchers at the University of Bath.

Researchers at CAMERA, the University’s Centre for the Analysis of Motion, Entertainment Research and Applications, used the latest motion capture technology to record movements of actors playing cricket in a studio. These data were then used to animate fielders, bowlers and umpires in the game to make it more life-like.

Cricket fans can test their batting skills against a range of different bowlers

The researchers aim to use these motion capture data to feed into other applications in entertainment to create a more immersive experience for gamers.

The game, called Balls! Virtual Reality Cricket, uses the HTC Vive virtual reality headset and is available to download on the Steam games store.

Gamers can play against their friends, and adjust the difficulty level by selecting different bowler types and speeds.

Head of Studio at CAMERA, Martin Parsons said: “Working with commercial partners from the games industry gives us valuable experience with clients to better understand their needs and work outside the ‘research bubble’.”

Gamers wanting to try out this game can find more information at: http://virtualrealitycricket.club/

Related Links

Balls! Virtual Reality Cricket

Stickee

For media enquiries:

Vicky Just, University Press Office

44 (0) 1225 38688344

(0) 7966 341357

Credit: Vicky Just, University Press Office. First published 09 August 2017 at www.bath.ac.uk/research/news/2017/08/09/vr-cricket 

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