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Dr Christof Lutteroth will be presenting “VR Exergaming for Effective and Enjoyable Exercise” on Weds 16th May at Bristol VR Lab’s Medtech themed Seminar. VR exergames combine physical exercise with gameplay in a virtual reality (VR) environment. In this talk Christof will outline some of the practical conclusions he and...
We are delighted that Matthew Farrow will be going to the ECSS (European College of Sport Science) Congress in Dublin to give a 10 minute oral presentation “Virtual-reality exergaming can increase enjoyment and performance during high-intensity interval training”. This is a great example of our cross-departmental work, with exergaming data from...
CAMERA were honoured to be commissioned by London based immersive content creators, Satore Studio, to provide motion capture expertise and services as part of a project to produce an immersive experience promoting Johnnie Walker in Mexico. Copyright Satore Studio 2017 “The inspiration for this project has been a mixture of...
We are delighted to be running two workshops with Immerse UK: University-Industry R&D Collaborations in Immersive Technologies Secrets to Winning Innovation Funding and Running Successful Collaborative Projects in Partnership with Universities “New immersive technologies such as virtual, augmented and mixed reality are changing how we experience the world around us...
We are delighted that Dr Elena Seminati has been selected to join the UK Digital Economy Crucible 2018 a competitive leadership programme for outstanding, early career academics. “UK Digital Economy Crucible is a UK-wide, multi-disciplinary leadership programme developed by the CHERISH-DE Centre at Swansea University for ECRs to develop career-altering skills...
We are delighted that our research has been presented at WAVC 2018. Technology has become a key part of monitoring and improving the performance and welfare of elite level athletes. Through intelligent measurement systems, coaching staff can optimise technique, avoid and care for injuries, and observe the effect of training...
We are delighted that CAMERA have an exciting paper accepted to CHI 2018. One of the big challenges today is to keep people healthy through sufficient exercise. In this project we developed a new method for improving exercise performance in a motivating manner using a VR exergame. Players can work...
CAMERA is delighted to announce that our Director and three of our Co-Investigators have seven papers accepted to CVPR 2018. Congratulations to Prof Darren Cosker, Dr Kwang-In Kim, Dr Neill Campbell and Dr Christian Richardt. CVPR is the premier annual computer vision event comprising the main conference and several co-located...
Experiencing virtual reality (VR) has become increasingly easy in recent years thanks to the availability of commodity head-mounted displays, such as the Oculus Rift. However, good VR content is still scarce and might become a bottleneck for VR technology. Currently, most VR content is computer-generated from virtual 3D scenes, which...
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