How you can use Social VR to reduce the costs of traditional theatre producing and touring

Events
CAMERA How you can use Social VR to reduce the costs of traditional theatre producing and touring

Wednesday 16th November: 1.30 – 5pm, The Egg Theatre, Bath

At this in-person session, University of Bath researchers and locally based Theatre makers will share how Social VR and 3D scanning can be adapted to help reduce the costs of traditional building-based theatre making, producing and touring. 

Aimed at anyone involved in theatre, live performance and arts making, this interactive afternoon at The Egg theatre will include technical demos and the opportunity for attendees to try out the tech and share ideas on the future of building-based theatre producing and touring.

Presented in association with Bristol and Bath Creative R&D, the session also welcomes immersive performance maker Naomi Symth, who will showcase aspects of their show Mindland, presented entirely within a Social VR setting. And Bristol Old Vic Theatre School alumni, sharing the experience of running remote theatre rehearsals in VR.

Come along to The Egg to try out and experience the potential of VR and 3D scanning for producing and devising theatre and live performance.  Directors, actors, performance makers, arts sector folks, technologists all welcome. Free tea, coffee and refreshments!

We’ll have 2 distinct areas for you to experience in person. Co-ordinated by CAMERA (University of Bath) and performance maker Naomi Smyth:

Area 1: 

Opportunity to experience a virtual version of The Egg theatre for multiple VR users simultaneously. Plus opportunity to explore potential of 3D scanning for producing digital replicas of other venues. 

Area 2: 

Opportunity to experience the environment of Naomi Smyth’s immersive performance work ‘Mindland’ in VR as either director, performer or audience member. 

There will be plenty of opportunity to discuss any technical queries and creative or practical questions you may have.  

 Schedule

1.30 Welcome, introduction to VR and headset use, outline of what to expect from session 

2.15 Demonstrations and VR interaction for attendees 

3.45 Plenary and Group Discussion 

4.30 Networking

5.00 Close

NB Please arrive 15 minutes before the session is due to start. Starting promptly at 1.30 to provide ample time for the demonstration and interactive elements.  

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